[Cthulhu + Amber-style progression + villain protagonist + no system + decisive killing + dark humor + unhinged energy + single female lead + sequence containment]
Xu Mo: “In the twenty-second century, all you need is a brain-computer interface helmet to experience a fully immersive, physically realistic game world.”
“Why did I choose this starting character? Naturally, because she’s a beautiful girl... no, wait, naturally because weaker characters offer more of a challenge.”
“As a veteran player of this game, I’ve already piloted the weakest starting character through countless endings.”
“I have battled dragons in the mountains. I have gambled with ancient evil gods in the void.”
“I have brought endless sin and death upon the world. I have also led revolutions that set entire continents ablaze.”
“This game has an incredible degree of freedom. Sure, every ending ends with the world being destroyed, but every run gives you something new.”
“But this time, there’s a small problem...”
“Where the hell did my logout button go?”
“And why has the character I’m controlling suddenly gained self-awareness and started fighting me for control of her body?!”
“She is the convergence of countless beginnings and endings.”
“She is an angel of light, and also the butcher of the night.”
“She brings madness, blood, and fire. Yet wherever she passes, flowers and hope bloom together.”
“She is... she is...”
— The Book of Answers