【Floor 3: Unluckiest of the Unlucky】: I figured out the diary thing, but then I died because of the florist. There are two florists on that street in the instance. One of them can be seen right from the little girl's room, and it even has sunflowers with the same pattern as the diary at the entrance.
【Floor 4: OP's Reply】: The one with the sunflowers is the wrong one. To unlock the diary, I harassed the handsome young boss for an entire afternoon. It wasn't until he couldn't take it anymore, kicked me out, and told me there was another florist on the street that I realized I had the wrong place.
【Floor 5: OP's Reply】: If I hadn't wasted an entire afternoon like that, leaving me with no time to find all the clues later and forcing me to fight Mary head-on only to get beaten to death, I wouldn't have ended up with a C-grade evaluation.
【Floor 6: Regretting the Past】: OP, you idiot. If you read the diary carefully, you'd know that the correct florist is right next to a convenience store.
【Floor 7: Pro Slacker】: I stumbled into the correct one by sheer luck, hehe. I'm a bit curious, does the wrong florist have any branch quests?
On a side note, in my playthrough, it was a little boy's room, not a little girl's. Is there some kind of secret behind this?
【Floor 8: OP's Reply】: Probably not. I tried everything from every angle for an afternoon—buying flowers, applying for a job, and forcing casual conversation about everything under the sun—but nothing triggered. It's purely a red herring.
But how did a little boy get involved? I'm not sure about that either.
【Floor 9: Arbiter of the End】: Hear me! A hidden branch arbiter quest slumbers within this instance, and I, the Arbiter, declare that this is absolute and without a doubt a unique trial of the gods! My comrade once conversed in hushed whispers with the Master of the Blooming Secret Realm, and that entity actually took the initiative to extend an olive branch for a servant's contract!
Yet, merely because his fingertips hesitated for a single fleeting moment, the gears of fate abruptly ground in reverse—that existence actually declared, “The contract is sealed; the attendant has taken their place,” completely severing this once-in-a-lifetime opportunity!
【Floor 10: OP's Reply】: Holy crap, Boss End! Summoning the boss translator: @YanZhengPleaseTranslate.
【Floor 11: Arbiter of the End】: Silence! The word “End” is but a shadow of illusion, by no means my code name! Remember my venerable name—the Arbiter! This name carries the whispers of the abyss and the weight of the rules! My subordinate, Yan Zheng, bears the mission of traversing the rifts of various realms. His schedule has long been filled by destiny. Do not disturb him at your whim and disrupt his preordained path!
【Floor 12: Regretting the Past】: OP, you idiot. What Boss Arbiter means is that this NPC has a unique quest. And as everyone knows, unique quests are generally linked to rare classes.
【Floor 13: Stardew Valley Is My Hometown】
This unique quest setting is way too frustrating! To put it simply, even though everyone is in different mirrors of the same instance, the unique quest is locked across all dimensions. Unlucky players are going to cry themselves to sleep at the instance entrance.
【Floor 14: Pro Slacker】:
Off-topic, but guys, a rare class really doesn't mean it's strong! I have a rare class. It sounds incredibly cool, but my skills are all about running errands and delivering mail. I don't even have a single crowd control skill for boss fights. Even if a unique quest fell into my lap, I wouldn't have the ability to take it. It's a pure vanity class—looks over combat power. Such a massive loss!
【Floor 15: Blue-Eyes White Dragon Is My Wife】
My wild guess is that the trigger probability of a unique quest is tied to class compatibility. Think about it: if it only triggers once across parallel spaces, it can't be completely random, right? It must be that a certain player's class, skills, or hidden attributes happened to align perfectly with the questline to activate it. Those who say it's pure luck probably just haven't figured out the hidden settings of their own classes.
【Floor 16: Tearlaments Are True Beauty】
To put it bluntly, unique quests are just like the lottery. Out of hundreds of people in the same batch, only one wins. It's pure luck. I used to have a teammate who dragged us down. They had a rare class, but they were completely useless in the instance except for running errands and delivering mail to NPCs. Forget unique quests; they couldn't even trigger a regular side quest. What's the point of a rare class? It's not nearly as practical as a melee Berserker hacking away at monsters!
【Floor 17: Detective Kebei】
According to the underlying logic of the instances, the trigger conditions for unique quests are highly likely to be strongly bound to the core functions of a class.
The advantage of rare classes lies in their unique functions, making it easier to match with unconventional questlines, but this indeed has nothing to do with power level. I've seen a rare class trigger a unique quest and get a custom item as a reward, but they still had to hide behind their teammates during the run.
【Floor 17: Luckiest of the Lucky】
Rational discussion here: the purpose of rare classes might be specifically to bind with unique quests. Think about it: common classes are everywhere. If unique quests were given to them, it wouldn't reflect the value of being “unique” at all.
But rare classes are different. They are one-of-a-kind across the entire server, which perfectly corresponds to a unique quest across all spaces. Doesn't that close the logical loop? As for power level, that's a completely different track. Power gamers, don't come arguing with rare classes!
【Floor 18: OP's Reply】
Guys, this is an instance analysis thread. Don't go off-topic.
【Floor 19: Wage Slave Ah Ming】
So what exactly is going on in this instance? I got killed by Mary out of nowhere.
【Floor 20: Er Xiang】: I cleared it with an A-grade. I've pieced together some clues, but I'm too lazy to start my own thread, so I'll just leave them here. Let's get straight to the good stuff.
First of all, you guys got one thing wrong: our identity. Here's a bit of trivia: if you enter an instance and the clothes you're wearing aren't your own, you most likely have a narrative identity in the instance.
Why do we start in the little girl's room? Because we are the adult version of the “little girl” herself. This is a story about facing childhood fears as an adult. (If the player is male, the story features a “little boy” instead.)
【Floor 21: Er Xiang】: Secondly, the core catalyst of this instance is the flowers from Moridom.
Anyone who knows about this place's flowers understands. They attract gloomy, sinister things. These things constantly amplify the father's own emotional flaws, ultimately causing him to lose control of his emotions and develop worsening violent tendencies. In the end, under this influence, he killed the mother.
Furthermore, regarding “Mary,” who chases everyone down—she isn't a real person, nor is she some vengeful spirit. She is the manifestation of “our” childhood fear.
If you look closely at Mary's appearance, you'll see that she's wearing the dress the mother loved most in life, and the knife in her hand is identical to the one the father used to commit the crime. This is a monster unconsciously spawned by mixing “our” fear of the father and longing for the mother with the sinister things attracted by the flowers.
【Floor 22: OP's Reply】: Holy crap, Boss Er Xiang! Has my thread gotten this popular? It actually attracted another big shot.
【Floor 23: Regretting the Past】: OP, you idiot. You just got lucky and happened to have run the same instance as a big shot.
【Floor 24: Er Xiang】: Finally, let's talk about the clear methods. I've personally verified three possibilities:
Brute-force clear: Fight Mary head-on and kill her. This is the most brainless method, suitable for brute-force teams, but the highest evaluation you can get is a B. This is because it doesn't solve the root problem—“our” fear is still there, just temporarily suppressed.
Clue clear: This is the route I took, and it's proven to yield an A-grade. The key is to go to the florist and the investigation bureau to obtain evidence, realizing that the mother's death was a tragedy influenced by the flowers, and understanding the true nature of the event.
Once “our” fear dissolves, Mary will dissipate directly, and the instance will be cleared.
Perfect clear: I haven't figured this out yet, but I have a hypothesis.
The florist's ledger records their shipping history over time. “Our” family wasn't the only customer buying flowers, which means the victims are a collective group, and people are still being victimized right now. I suspect the key to a perfect clear is to solve the problem at its source—for example, by dealing with the florist.
In summary: this instance is not a combat run; it's a puzzle-solving run. Brute force is always the worst option.
【Floor 25: Just Want to Eat Bunny】: Asking because I don't know, what's wrong with the flowers from Moridom?
【Floor 26: OP's Reply】: You must be a newbie, Bunny. If you read more instance analysis threads, you'll know about Moridom. It's basically the Gotham City of Anomalous Infection. It's completely normal for all kinds of messed-up things to leak out of there.
【Floor 27: Regretting the Past】: OP, you idiot. I entered a church-related instance before, and it mentioned Moridom. It said it was once a place where an evil god descended, but that claim isn't guaranteed to be true. Just take it with a grain of salt.
Rate on N.U.








