Mo Shao naturally planned to remain aligned with the Thunder attribute.
After all, among her five attributes, Thunder was the fastest and the most difficult to react to—furthermore, the elemental damage ratio of the Thunder attribute was exceptionally high.
As long as the initial lightning strike was ignored, the subsequent physical effects were almost negligible as well. The cost-to-performance ratio was truly incredible!
Now that her combat power had increased again, it was time to go farm monsters. Her primary objective this time was—Mora!
Besides being a currency, this stuff was also an excellent alchemical catalyst that could be used to strengthen weapons and for other occult purposes.
While Mora didn't have any practical effects just yet, as time went on and Item Realistic Rationalization progressed, it would naturally begin to manifest those effects.
Consequently, the price surge for this item in the future would be absolutely staggering.
More importantly, collecting it was incredibly simple!
Currency-like items from games usually didn't have physical, detailed banknote models. When someone obtained Mora, it appeared as a Mora icon followed by a number. This reflected in reality in a specific way...
You could infinitely merge Mora into a single coin. As the amount of money collected increased, the number displayed on it would grow larger.
It was like a bank card. Even without a Dead-binding, one could easily carry it away. It was an exceptionally convenient item.
...
Beyond that, there were many other good things in Dragonspine worth snatching up, such as chests.
The Phantom Realm where the Tacet Discords resided earlier didn't have chests only because the chests in Rinascita were all gathered in treasure-hunting spots, and none happened to spawn near them.
In Dragonspine, chests naturally existed, and they contained plenty of good things!
Talent Level-Up Materials, Artifacts, Character EXP Materials, Mora, and Primogems—these five were the most common items found inside chests.
Mora had already been mentioned, so she wouldn't repeat herself.
The Talent Level-Up Materials weren't very useful yet; they were just books with titles like “Resistance,” “Freedom,” and “Ballad.”
Artifacts, while not five-star ones, could still serve as mediocre Live-binding items. They were at least somewhat useful.
Character EXP Materials could be used by people, though the user had to be Dead-bound to something related to Genshin Impact first.
And in Dragonspine, there were indeed some excellent items for Dead-binding—for instance, Venti's Anemo Statue of the Seven!
Yes, building-type objects could also be Dead-bound; it was just that the time required was extremely long. Since Dead-binding would attract monsters, the person performing it needed sufficient combat power to protect them before it could be completed.
Once Dead-bound, one could obtain the power of Anemo. Unfortunately, there was only one statue, so only one person could perform the binding.
Based on the intelligence Mo Shao possessed...
A few people in the team still hadn't performed any Dead-bindings. It wasn't that they were unwilling; there was a legitimate reason for it.
This was primarily arranged by Wu Yingzhe. After all, if they encountered something along the way that could only be taken away through Dead-binding, it would be a huge loss if no one could do it. Like the Statue of the Seven—after Dead-binding, it could be taken into the body and packed away, something a Live-binding couldn't accomplish.
Therefore, they naturally kept a few people without bindings, preparing to take any good things they encountered on their journey!
The fact that Wu Yingzhe could analyze and think of these future implications in such a short time based on the intelligence Mo Shao provided showed that he truly had some skill. Of course, it was also possible he had some sort of tactical genius in his team.
...
Finally, there were the Primogems. Although they were just a gacha currency in the game, their status was very high. “A primordial crystalline gem that's beyond the world. Gleaming with the hope and dreams of those who have no masters, distilled within the darkness of the universe.”
That was the description for Primogems. Even though they hadn't been realistically rationalized yet and only had a simple summary, their future potential was promising!
Aside from these conventional chest items, there were also some unconventional ones—Crimson Agates!
“A type of concentrated life force produced by the fusion of Dragonspine’s unique energy with a certain dense vitality.”
In a sense, this stuff was tainted with the blood of the dark dragon Durin, so it would have many uses in the future. Speaking of Durin—Wyrmrest Valley was a massive treasure trove in its own right. That huge dragon skeleton! Without a doubt, she had to dig it all up!
Then there was the heart, which was also a very excellent item for Dead-binding. It could only be said that every part of this dragon was a treasure!
...
Refocusing from the topic of digging up dragon bones... If one didn't want to keep the Crimson Agates, they could also be offered to the Frostbearing Tree, which would grant several good items.
For example, Intertwined Fate, Acquaint Fate, and Crowns of Insight. Like Primogems, they still had mysterious and profound descriptions that were unclear yet impressive. But the further things went, the more expensive these mystical items would become—after all, they would serve as excellent forging materials.
Aside from these “future-investment” items, offering to the Frostbearing Tree also provided things that could be used immediately.
Mystic Enhancement Ore, a tool used to strengthen weapons.
Diagram: Warming Bottle—this could be crafted directly using a Synthesis Bench, and Dragonspine did indeed have Synthesis Benches. She planned to take those away too!
Northlander Polearm Billet, an item used to forge polearms. A spear blueprint wasn't strictly necessary; once she collected the materials, she could just find a skilled blacksmith and use this as a high-quality forging material.
Frostbearer memory—after learning it, one could craft the Frostbearer catalyst. Catalyst weapons were very rare in the early stages. Even without a catalyst billet, learning this would allow for analogous understanding, enabling the creation of some weaker magic staves and such.
The final item was the most important one—at least for others—the Wings of Concealment!
A very useful Wind Glider. With it, one wouldn't have to fear falling from heights, and methods of movement would become more varied. If someone had abilities related to the element of Anemo, they could coordinate with the Wind Glider to achieve flight more easily.
However, reaching the maximum offering level for the Frostbearing Tree was a bit of a hassle, even though she could already fly. Still, she wanted to secure it. After all, regarding a return trip... she likely didn't plan on coming back.
So, if she could take everything at once, it was best to take it all!
Plucking feathers from a passing goose! Skinning a beast as it walks! Scrape the sky three feet deep!
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