Besides the [Earthly Soul Ring], the Golem had another drop—multi-colored “soul orbs.”
Absorbing these provided “Soul,” a resource in Journey to the West II used for learning techniques, synthesizing magical treasures, and crafting weapons.
However, under normal circumstances, Mo Shao—who had no Dead-binding with anything related to Journey to the West II—would have been unable to absorb them.
Live-binding only placed an item in an “equipped” state. Only a Dead-binding counted as a “fusion,” granting “certification” within that specific power system.
It was the same as how one could not absorb experience orbs dropped by Minecraft monsters without a Dead-binding to a Minecraft-related product.
But this time, she was actually able to absorb them. Furthermore, she didn’t receive Soul; instead, she gained something very unique!
It was Feedback for killing monsters from [Order]—essentially something akin to “experience points”!
She definitely wasn’t misidentifying it!
She was far too familiar with this feeling. After all, how many years had she spent killing monsters in her past life?
Moreover, she could clearly feel her body becoming stronger. She was receiving a comprehensive boost in every aspect!
The Feedback from a BOSS was enough to provide her with a significant boost in the early stages, granting her a noticeable improvement immediately!
So… [Order] actually woke up this early?
Mo Shao’s heart was full of doubt. According to her logic, Feedback shouldn’t be appearing at this point in time.
Was it possible her personal understanding was too narrow?
In her past life, there had been many Retrospectives during super-large Skyscreen-type Phantom events detailing the rise of powerful individuals when they were still weak.
But due to time constraints, those descriptions weren't overly detailed. Therefore… her intelligence was incomplete!
It seemed she needed to pay more attention…
However, the way this Feedback was given was also very strange. The “experience Feedback” provided by [Order] was usually silent and invisible, but now…
It was as if [Order] was using the “soul orbs” as a medium to allow the monster-kill Feedback to appear early!
A flash of insight struck Mo Shao, bringing a sense of realization.
But she suddenly felt as if a layer of unknown shadow had veiled the road ahead. What was this? A rite of passage for every regressor?
Forget it, there was no need to worry about such trivialities. Human cognition always had its limitations, even with the Skyscreen.
Focusing on becoming stronger quickly was the key. As long as her own strength was high enough, such unknown information wouldn’t matter!
Still, there was one more problem.
To test her theory, Mo Shao casually killed a nearby spider, but she couldn't absorb the experience orbs it dropped.
Considering it might be due to the specific type of monster, Mo Shao then killed a Pathfinding Lantern, but she still couldn't absorb the soul orbs.
So, was this an exclusive benefit for killing BOSS monsters right now? An “exclusive cultivation resource” for the strong?
She would know once she killed the Frostarm Lawachurl… But that didn’t seem right either. Did the Frostarm Lawachurl count as a BOSS?
In the end, it didn't take much effort for Mo Shao and the others to chip away the Frostarm Lawachurl’s health until it died. As it turned out—there was no Feedback.
However, something else happened—the creature dropped an [Ominous Mask] and a [Black Crystal Horn]!
This was extremely unusual. Although these two items would become common in the later stages, easily dropped by minor mobs, they shouldn't be here now.
This was the early stage of the apocalypse—specifically, the early morning of the third day! The World Level hadn’t increased! The monsters’ strength hadn’t gone up!
The drops from this Frostarm Lawachurl should have been the lowest-tier [Heavy Horn] and [Damaged Mask]!
So, there had been an enhancement in terms of “drops”—and those soul orbs were just another type of drop!
Shortly after, Mo Shao and the others rushed over to finish off Pompeii, which served as a final confirmation.
Pompeii dropped an extra [Pure Originium]. According to logic, it should have dropped [Siesta's Obsidian].
That was the drop from the stage where it first appeared. Yet now, it had dropped a piece of [Pure Originium]…
It was being judged as a stage BOSS. Defeating it meant the stage was cleared, and so this item dropped!
It seemed that killing these “BOSS monsters,” or rather “powerful elite monsters,” currently triggered a “Loot Drop Enhancement”!
Mo Shao truly hadn't known this information until now—after all, she hadn't dared to touch these big monsters in the early stages of her previous life. She simply couldn't beat them!
As for why the earlier kills, like the Camel Cavalry combo or the Gulpuff, didn't have their drops enhanced…
It was likely because the time hadn't come yet. By now, [Order] had probably “awakened” quite a bit more.
However, the final Witchcraft Colossus did not drop any Pure Originium. It probably wasn't quite high enough in rank to be judged as a BOSS.
Instead, it dropped a pile of [Old Noble Coins], which were useless. When hunting monsters, one really had to target the ones with good drops.
By the time all the elite monsters were cleared, it was already past five in the morning. The process had taken over an hour.
The main reason was that the Witchcraft Colossus was ridiculously tanky. Since it was in the pit, they could only slowly chip away at its health from a distance.
After all, the pit was too small. If they went down for melee combat, it would be difficult to dodge. One hit from its hammer would blow someone into pieces.
So, they spent a long time just grinding that thing down!
But you couldn't just leave it alone. Without a target, the creature would keep attacking the walls.
While it lacked the intelligence to consciously build a staircase, it could certainly cause the area to collapse.
Once that happened, a steep slope would naturally form due to physics, and wouldn't it just walk right up?
Therefore, they had to designate a group of people to summon Echoes into the pit to draw its aggro and kill it as quickly as possible.
Fortunately, it was resolved without any major scares… but things weren't as smooth elsewhere.
Many people had been injured, with no small number of serious injuries. Over a dozen people had even accidentally died.
Tacet Discords at night were extremely lethal. If one wasn't careful and left an opening, it meant injury or death.
Furthermore, although the cafeteria was situated on high ground, it didn't mean monsters couldn't come from the other three directions.
They were just obstacles. Although most monsters instinctively gathered at the front of the cafeteria, a few still raided the rear.
The rear was still occupied by a few non-Dead-binders or those who had Dead-bound Object-types—people with weaker constitutions.
Thus, even though the Dead-binders had the numerical advantage over the raiding monsters, there were still “quite a few” casualties.
Well, compared to times of peace, those were indeed heavy casualties. But this was the apocalypse.
So, in reality, this was an excellent casualty ratio!
Even with a regressor like Mo Shao leading the team—which made the initial combat power much higher and ensured no lack of resources or gear—this was the result.
The entire morning had felt like some monster-slaying game, causing many people’s vigilance to drop as their confidence rose.
In the end, such a situation was inevitable. Their area was practically a “starter bonus zone,” lacking nothing from the very beginning.
Only when they reached places where the Phantom Realm and Real Realm intertwined with extreme intensity would these people collectively understand one truth.
The apocalypse was, after all, the apocalypse. It wasn't some game!
Rate on N.U.








